Nov 02, 2007, 04:01 PM // 16:01
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#1
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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two attempts at variation in the 55 world
Uses pious haste, armor of sanctity, and aura of thorns to take consistent 0 damage.(ala stoneflesh aura, or SoA/SH)
not sure what else to say.
usage should be apparent.
one rule:
NO DEGEN MONSTERS
degen=haha you just got pwned
EDIT:d/mo doesnt use full attribs, idk why i did that =/. so dotn comment on that please
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Nov 02, 2007, 04:37 PM // 16:37
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#3
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Nakata
If there is degen, just replace pious haste by mystic regen.
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then it doesnt work
you need pious haste to deactivate aura and keep the condition... condition going.
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Nov 02, 2007, 08:10 PM // 20:10
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#4
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Armor of sanctity seems to reduce dmg before prot spirit is calculated anyway....
thus .....
close ??
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Nov 02, 2007, 09:40 PM // 21:40
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Marth Reynolds
Armor of sanctity seems to reduce dmg before prot spirit is calculated anyway....
thus .....
close ??
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o rly?
tested?
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Nov 02, 2007, 10:02 PM // 22:02
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#6
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I believe it depends on what you apply first.
Also
When in doubt
Life Seath + prot.
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Nov 02, 2007, 10:13 PM // 22:13
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#7
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by ensoriki
I believe it depends on what you apply first.
Also
When in doubt
Life Seath + prot.
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lol at lofe sheath, but...
i think hes right
if stoneflesh works, why not sanctity?
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Nov 02, 2007, 11:11 PM // 23:11
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#8
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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... thats why you use Veil of Thorns instead of aura and then u can use mystic regen
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Nov 03, 2007, 12:46 AM // 00:46
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#9
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Dervishes can't have 55 health.
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Nov 03, 2007, 01:14 AM // 01:14
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#10
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Ascalonian Squire
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
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Quote:
Originally Posted by dies like fish
Dervishes can't have 55 health.
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Dervishes can have 55 health as long as they havent a scythe equiped!
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Nov 03, 2007, 02:44 AM // 02:44
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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Quote:
Originally Posted by blackest monk
Dervishes can have 55 health as long as they havent a scythe equiped!
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wrong they have inhereint +25
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Nov 03, 2007, 04:54 PM // 16:54
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#12
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by unknown1
... thats why you use Veil of Thorns instead of aura and then u can use mystic regen
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nice catch!
and it makes no matter if dervs cant have 55 health
all prot spirit bullshit builds are "55's", even if they have 600 health, imo.
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Nov 04, 2007, 05:33 AM // 05:33
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#13
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Ascalonian Squire
Join Date: Nov 2006
Guild: DEI
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I tested this a while back and I could not get Aura of Thorns to count after PS no matter what I did. I believe the "it depends on the casting order" rule only applies to monk spells. I spent a lot of time 55 Derving (or 105 or 125 or whatever it is) back when NF came out, and in my experience the only reason to use one is if you don't have a 55 monk.
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Nov 04, 2007, 06:00 AM // 06:00
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by jaeharys targaryen
nice catch!
and it makes no matter if dervs cant have 55 health
all prot spirit bullshit builds are "55's", even if they have 600 health, imo.
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Uh, how do you figure that? 55 = 55 health, 600 = 600 health. The skills are irrelevant.
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Nov 04, 2007, 06:51 AM // 06:51
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#15
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
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Quote:
Originally Posted by placebo overdose
wrong they have inhereint +25
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this is injustice! only 1 char to have +25 hp, when all the other professions dont? wow.. talk aboout imbalance giving the derv an advantage...
must...start...petition...to...anet......
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Nov 04, 2007, 10:21 AM // 10:21
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#16
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [iDum]
Profession: R/E
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This doesn't work, Sanctity comes before Prot Spirit... it's how I got my survivor Dervish killed.
Quote:
Originally Posted by Oblivious Moose
this is injustice! only 1 char to have +25 hp, when all the other professions dont? wow.. talk aboout imbalance giving the derv an advantage...
must...start...petition...to...anet......
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lol? +25 hp is nothing and balance doesn't mean that everything is the same. Just that skills are balanced out to eachother.
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Nov 04, 2007, 11:35 AM // 11:35
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#17
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Wilds Pathfinder
Join Date: Oct 2006
Location: South Africa
Profession: N/
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The +25 is useless imo. You fail at whining.
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Nov 04, 2007, 12:09 PM // 12:09
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#18
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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And you people fail at detecting sarcasm/joke
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Nov 04, 2007, 01:06 PM // 13:06
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#19
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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And you all fail on failing. Why waste points on Mo/D if you can go pure Prot/Smite/Divine and use Prot Spirit + SoA + Shielding Hands? You can get 0 dmg all the time with right timing.
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